Piltover
Piltover
Build an invention on the right side of the board. After 8 seconds, the invention activates, triggering each of its Modules.
(2) Choose a Module
(4) Choose a Second Module
(6) Choose a Third Module
Caitlyn
Orianna
ViLorisSeraphine
T-Hex

Units

Caitlyn

Longshot
Caitlyn
Fire a bullet towards the farthest enemy, dealing 515/775/1205 (Attack speedAttack speed) physical damage to the first enemy it hits. If they die, the bullet ricochets, dealing excess damage to the next enemy hit.

Orianna

Invoker
Orianna
Send the Ball to target, dealing 220/330/500 (Attack speed) magic damage and splitting 120/180/300 (Attack speed) magic damage among enemies within a 1 hex circle.
Then grant 80/120/200 (Attack speed) Shield to the two lowest Health allies for 3 seconds.

Vi

ZaunDefender
Vi
Gain 125/150/175 (Attack speed) Shield for 2 seconds. Slam on target, dealing 120/180/270 (Attack speed) physical damage to enemies in a 1 hex range. Every third cast deals 150/225/340 (Attack speed) damage in a 2 hex range instead and knocks up enemies hit for 1 second.

Loris

Warden
Loris
Gain 700/800/1000 (Attack speed) Shield for 4 seconds. Charge and knock the target backwards, Stunning them and units hit for 1.25 seconds and dealing 150/225/360 (Attack speed) magic damage to them. After charging, force nearby enemies to target this unit.

Seraphine

Disruptor
Seraphine
Gain 3 notes. For each one active, deal 25/40/200 (Attack speed) magic damage to a nearby enemy.
While holding 12 notes on cast, consume them to project a wave of energy. Allies hit restore 60/90/400 (Attack speed) Health. Enemies hit take 270/405/2200 (Attack speed) magic damage, reduced by 30% for each enemy it's passed through.

T-Hex

HexMechGunslinger
T-Hex
Passive: Attacks fire a barrage of 4 bullets.
Active: Gain 580/904/67573 (Attack speed) Shield and begin consuming 33 mana per second. Each second while casting, fire a laser that deals 145/255/2150 (Attack speedAttack speed) physical damage, reduced by 18% per enemy hit up to 55%. Additionally, launch 20 (Attack speed) missiles split between 4 nearby enemies that each deal 44/77/645 (Attack speedAttack speed) physical damage.
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