Rune Mage
Rune Mage
The Rune Mage benefits from all active Region traits, but contributes to none.
He harnesses the Runic power from active Region traits to modify his Ability, enhancing it in unique ways.
Ryze

Units

Ryze

Ryze
Release a runic blast, dealing 235/425/1500 (Attack speed) magic damage. It splits in two, dealing 33% of the damage to the closest two enemies. Each secondary blast splits an additional time.
Bilgewater: Blasts explode on impact, dealing 25% of the damage as physical damage to adjacent enemies.
Demacia: Execute targets below 12% (Attack speedAttack speed) Health.
Freljord: Chill targets for 4 seconds and deal 60/108/194 (Attack speed) bonus true damage.
Ionia: Blasts split an additional time, dealing 50% damage.
Ixtal: Gain a random Region's effect on combat start and every 10 seconds.
Noxus: Blasts now pierce targets, dealing 60% reduced damage per enemy hit.
Piltover: Every third cast is Overcharged, dealing 40% more damage.
Shadow Isles: Increase blast damage by 5% (Attack speed).
Shurima: Knock up enemies for 0.5 seconds, with a chance to dredge up Gold or Treasures.
Targon: Heal the lowest Health ally for 10% of the damage dealt.<br>Void: Ignore 30% of enemies' Armor and Magic Resistance.
Yordle: Shrink targets hit, lowering their damage by 12% percent for 4 seconds.
Zaun: Poison targets, dealing 15/30/500 magic damage 3 (Attack speed) times over 4 seconds.
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