Shurima
Shurima
Each second, Shurimans gain 2% Attack Speed and restore 20 Health. At combat start, they gain additional effects.
(2) 20% max Health
(3) 50 Armor and Magic Resist
(4) A Shuriman ascends to GODHOOD every 3 seconds.
Nasus
Renekton
Azir
Xerath

Units

Nasus

Nasus
Steal 485/620/3000 (Attack speed) Health split between the 4/4/8 nearest enemies. For 8 seconds, gain 30 Armor and Magic Resist and deal 23/41/583 (Attack speed) magic damage to adjacent enemies each second.

Renekton

Renekton
Dash to the lowest Health enemy within 2 hexes, dealing 80/120/360 (Attack speed) physical damage to all enemies in the path. Then slash 4 times, each dealing 55/85/600 (Attack speedAttack speed) physical damage. Subsquent casts increase the number of slashes by 1.

Azir

EmperorDisruptor
Azir
Passive: After witnessing 3 attacks from Azir, Sand Soldiers deal 100/150/3000 (Attack speed) magic damage to their target.
Active: Summon a Sand Soldier near target and command them to strike. If 2 Soldiers are already out, they all immediately deal 70/105/5000 (Attack speed) magic damage instead.

Xerath

Ascendant
Xerath
Launch 10/10/99 arcane blasts randomly split between the closest 4/4/10 enemies that each deal 390/650/2500 (Attack speed) magic damage.
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