Void
Void
Gain Mutations that only Void champions can use. Void champions gain Attack Speed.
(2) 1 Mutation, 8% Attack speed
(4) 2 Mutations, 18% Attack speed
(6) 3 Mutations, 33% Attack speed
(9) Mutations become supercharged, increasing their power by 100%. 40% Attack speed
Champions can only have one Mutation at a time. Benching a champion removes their Mutation.
Kog'MawCho'GathRek'SaiMalzaharBel'Veth
Kai'Sa
Rift Herald
Baron Nashor

Units

Kog'Maw

ArcanistLongshot
Kog'Maw
Deal 140/200/300 (Attack speed) magic damage to target and reduce their Armor and Magic Resist by 8/10/15. Adjacent enemies are dealt 50% of the damage and effect.

Cho'Gath

Juggernaut
Cho'Gath
Restore 200/225/400 (Attack speed) Health and rupture a 2 hex circle beneath target. After a brief delay, enemies within are knocked up for 1.5 seconds and take 88/152/248 (Attack speedAttack speed) magic damage.

Rek'Sai

Vanquisher
Rek'Sai
Dash to the furthest enemy within 3 hexes and deal 160/240/360 (Attack speedAttack speed) physical damage to them. The next 3 attacks hit adjacent enemies and deal 110/165/260 (Attack speed) physical damage.

Malzahar

Disruptor
Malzahar
Summon 2 Voidlings that each attack a nearby enemy 8 times. Each attack deals 27/40/65 (Attack speed) magic damage.

Bel'Veth

Slayer
Bel'Veth
Passive: On takedown, gain 100/100/200% stacking Attack Speed that decays over 3 seconds.
Active: Deal 150/225/900 (Attack speed) physical damage in a 2 hex radius and transform for the rest of combat.
While transformed, gain 33/33/133% (Attack speed) Attack Speed, 33% max Health, and increased Move Speed. Attacks deal 15/25/100 bonus true damage, increased by 3/5/30 for each time the same enemy is hit.

Kai'Sa

AssimilatorLongshot
Kai'Sa
Dash away from all enemies, then fire 15/15/25 missiles split across the 4 nearest enemies. Each missile deals 44/66/155 (Attack speedAttack speed) physical damage.

Rift Herald

Bruiser
Rift Herald
Gain 350/450/2000 max Health and grow larger. Slam in a 2 Hex circle on the target, dealing 166/269/2428 (Attack speedAttack speed) magic damage to enemies hit. For 4 seconds, gain 25/25/80% (Attack speed) Durability + 1% for each enemy targeting this unit.

Baron Nashor

Riftscourge
Baron Nashor
Passive: Immune to Crowd Control effects. Attacks deal damage in a line on target. If no enemies are in range, dash to the next one and knock up adjacent enemies on arrival.
While in the Void Rift, erupt a tentacle below a random enemy every 3/3/0.25 seconds that knocks them up for 1.5 seconds.
Active: Slam and erect spikes in a 2 hex circle, dealing 280/420/20500 (Attack speedAttack speed) physical damage to enemies hit. Then over 3 seconds, spit 10 globs of acid that deal 140/210/10250 (Attack speedAttack speed) physical damage.
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