Zaun
Zaun
After 4 seconds, Zaunites become Shimmer-Fused, granting them 10% Durability and 90% decaying Attack Speed for 4 seconds.
After a short cooldown, they become Shimmer-Fused again.
(3) Refresh after 4 seconds.
(5) At 60% Health, Zaunites restore 25% Health over 3 seconds and instantly become Shimmer-Fused.
(7) Shimmer-Fused bonuses are increased by 50%. Refresh after 3 seconds instead.
BlitzcrankEkkoViDr. MundoJinx
Singed
Warwick
Ziggs

Units

Blitzcrank

Juggernaut
Blitzcrank
Gain 400/480/600 (Attack speed) Shield for 4 seconds and deal 56/84/126 (Attack speed) magic damage to all enemies within 1 hex.

Ekko

Disruptor
Ekko
Create a 1 hex zone around the target that lasts 3 seconds. The next 3 attacks deal 150/225/340 (Attack speed) bonus magic damage.
When the zone ends, it deals 130/195/295 (Attack speed) magic damage + 10% of the target's damage taken during the duration to all enemies in the zone.

Vi

PiltoverDefender
Vi
Gain 125/150/175 (Attack speed) Shield for 2 seconds. Slam on target, dealing 120/180/270 (Attack speed) physical damage to enemies in a 1 hex range. Every third cast deals 150/225/340 (Attack speed) damage in a 2 hex range instead and knocks up enemies hit for 1 second.

Dr. Mundo

Bruiser
Dr. Mundo
Bulk up for 5 seconds. While bulked, restore 114/177/275 (Attack speedAttack speed) Health every second and attacks deal 105/171/291 (Attack speedAttack speed) physical damage.

Jinx

Gunslinger
Jinx
Passive: After attacking 18/18/16 times, switch to Fishbones. While equipped, attacks are replaced with 3 rockets that target random enemies and deal 46/69/119 (Attack speed) physical damage.

Singed

Juggernaut
Singed
Passive: Run around the battlefield, leaving a poison trail that lingers for 4 seconds. Poison trails deal 8/18/160 (Attack speed) magic damage per second to enemies within. Gain 0 (Attack speed) Mana each second.
Active: For 4 seconds, gain increased Move Speed, restore 12/65/500 (Attack speed) Health each second, and gain 20 Armor and Magic Resistance.

Warwick

Quickstriker
Warwick
Gain 100/100/400% Attack Speed, 15% Omnivamp, increased Move Speed, and deal 45/70/550 (Attack speed) bonus physical damage on attack for the rest of combat. While this effect is active, takedowns grant Warwick, Jinx, and Vi 20/20/50% (Attack speed) Attack Speed for 3 seconds.

Ziggs

YordleLongshot
Ziggs
Passive: Attacks are replaced with a bomb that bounces 1 time, dealing 30/50/500 (Attack speedAttack speed) magic damage to units hit.
Active: Throw an enormous bomb at the largest 4-hex group of enemies that explodes on impact, dealing between 70/105/3000 (Attack speed) and 550/875/7000 (Attack speed) magic damage to enemies hit based on their distance from the epicenter.
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